using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020003D4 RID: 980 internal static class ClassLibraryInitializer { // Token: 0x060037D4 RID: 14292 RVA: 0x0005F098 File Offset: 0x0005D298 [RequiredByNativeCode] private static void Init() { UnityLogWriter.Init(); } } }