using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020001AD RID: 429 [UsedByNativeCode] public struct ClothSkinningCoefficient { // Token: 0x04000482 RID: 1154 public float maxDistance; // Token: 0x04000483 RID: 1155 public float collisionSphereDistance; } }