using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020002A2 RID: 674 public sealed class ClusterNetwork { // Token: 0x17000A5A RID: 2650 // (get) Token: 0x06002DAC RID: 11692 public static extern bool isMasterOfCluster { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x17000A5B RID: 2651 // (get) Token: 0x06002DAD RID: 11693 public static extern bool isDisconnected { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x17000A5C RID: 2652 // (get) Token: 0x06002DAE RID: 11694 // (set) Token: 0x06002DAF RID: 11695 public static extern int nodeIndex { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }