using System; namespace UnityEngine { // Token: 0x02000458 RID: 1112 [AttributeUsage(AttributeTargets.Field, Inherited = true, AllowMultiple = false)] public sealed class ColorUsageAttribute : PropertyAttribute { // Token: 0x060038C3 RID: 14531 RVA: 0x00061D84 File Offset: 0x0005FF84 public ColorUsageAttribute(bool showAlpha) { this.showAlpha = showAlpha; } // Token: 0x060038C4 RID: 14532 RVA: 0x00061DDC File Offset: 0x0005FFDC public ColorUsageAttribute(bool showAlpha, bool hdr, float minBrightness, float maxBrightness, float minExposureValue, float maxExposureValue) { this.showAlpha = showAlpha; this.hdr = hdr; this.minBrightness = minBrightness; this.maxBrightness = maxBrightness; this.minExposureValue = minExposureValue; this.maxExposureValue = maxExposureValue; } // Token: 0x04001131 RID: 4401 public readonly bool showAlpha = true; // Token: 0x04001132 RID: 4402 public readonly bool hdr = false; // Token: 0x04001133 RID: 4403 public readonly float minBrightness = 0f; // Token: 0x04001134 RID: 4404 public readonly float maxBrightness = 8f; // Token: 0x04001135 RID: 4405 public readonly float minExposureValue = 0.125f; // Token: 0x04001136 RID: 4406 public readonly float maxExposureValue = 3f; } }