using System; namespace UnityEngine { // Token: 0x02000449 RID: 1097 public struct CombineInstance { // Token: 0x17000CFF RID: 3327 // (get) Token: 0x06003886 RID: 14470 RVA: 0x0006110C File Offset: 0x0005F30C // (set) Token: 0x06003887 RID: 14471 RVA: 0x0006112C File Offset: 0x0005F32C public Mesh mesh { get { return CombineInstanceHelper.GetMesh(this.m_MeshInstanceID); } set { this.m_MeshInstanceID = ((!(value != null)) ? 0 : value.GetInstanceID()); } } // Token: 0x17000D00 RID: 3328 // (get) Token: 0x06003888 RID: 14472 RVA: 0x00061150 File Offset: 0x0005F350 // (set) Token: 0x06003889 RID: 14473 RVA: 0x0006116C File Offset: 0x0005F36C public int subMeshIndex { get { return this.m_SubMeshIndex; } set { this.m_SubMeshIndex = value; } } // Token: 0x17000D01 RID: 3329 // (get) Token: 0x0600388A RID: 14474 RVA: 0x00061178 File Offset: 0x0005F378 // (set) Token: 0x0600388B RID: 14475 RVA: 0x00061194 File Offset: 0x0005F394 public Matrix4x4 transform { get { return this.m_Transform; } set { this.m_Transform = value; } } // Token: 0x17000D02 RID: 3330 // (get) Token: 0x0600388C RID: 14476 RVA: 0x000611A0 File Offset: 0x0005F3A0 // (set) Token: 0x0600388D RID: 14477 RVA: 0x000611BC File Offset: 0x0005F3BC public Vector4 lightmapScaleOffset { get { return this.m_LightmapScaleOffset; } set { this.m_LightmapScaleOffset = value; } } // Token: 0x17000D03 RID: 3331 // (get) Token: 0x0600388E RID: 14478 RVA: 0x000611C8 File Offset: 0x0005F3C8 // (set) Token: 0x0600388F RID: 14479 RVA: 0x000611E4 File Offset: 0x0005F3E4 public Vector4 realtimeLightmapScaleOffset { get { return this.m_RealtimeLightmapScaleOffset; } set { this.m_RealtimeLightmapScaleOffset = value; } } // Token: 0x04001115 RID: 4373 private int m_MeshInstanceID; // Token: 0x04001116 RID: 4374 private int m_SubMeshIndex; // Token: 0x04001117 RID: 4375 private Matrix4x4 m_Transform; // Token: 0x04001118 RID: 4376 private Vector4 m_LightmapScaleOffset; // Token: 0x04001119 RID: 4377 private Vector4 m_RealtimeLightmapScaleOffset; } }