using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200018E RID: 398 [UsedByNativeCode] public struct ContactPoint2D { // Token: 0x17000691 RID: 1681 // (get) Token: 0x06001E24 RID: 7716 RVA: 0x0002530C File Offset: 0x0002350C public Vector2 point { get { return this.m_Point; } } // Token: 0x17000692 RID: 1682 // (get) Token: 0x06001E25 RID: 7717 RVA: 0x00025328 File Offset: 0x00023528 public Vector2 normal { get { return this.m_Normal; } } // Token: 0x17000693 RID: 1683 // (get) Token: 0x06001E26 RID: 7718 RVA: 0x00025344 File Offset: 0x00023544 public float separation { get { return this.m_Separation; } } // Token: 0x17000694 RID: 1684 // (get) Token: 0x06001E27 RID: 7719 RVA: 0x00025360 File Offset: 0x00023560 public float normalImpulse { get { return this.m_NormalImpulse; } } // Token: 0x17000695 RID: 1685 // (get) Token: 0x06001E28 RID: 7720 RVA: 0x0002537C File Offset: 0x0002357C public float tangentImpulse { get { return this.m_TangentImpulse; } } // Token: 0x17000696 RID: 1686 // (get) Token: 0x06001E29 RID: 7721 RVA: 0x00025398 File Offset: 0x00023598 public Vector2 relativeVelocity { get { return this.m_RelativeVelocity; } } // Token: 0x17000697 RID: 1687 // (get) Token: 0x06001E2A RID: 7722 RVA: 0x000253B4 File Offset: 0x000235B4 public Collider2D collider { get { return Physics2D.GetColliderFromInstanceID(this.m_Collider); } } // Token: 0x17000698 RID: 1688 // (get) Token: 0x06001E2B RID: 7723 RVA: 0x000253D4 File Offset: 0x000235D4 public Collider2D otherCollider { get { return Physics2D.GetColliderFromInstanceID(this.m_OtherCollider); } } // Token: 0x17000699 RID: 1689 // (get) Token: 0x06001E2C RID: 7724 RVA: 0x000253F4 File Offset: 0x000235F4 public Rigidbody2D rigidbody { get { return Physics2D.GetRigidbodyFromInstanceID(this.m_Rigidbody); } } // Token: 0x1700069A RID: 1690 // (get) Token: 0x06001E2D RID: 7725 RVA: 0x00025414 File Offset: 0x00023614 public Rigidbody2D otherRigidbody { get { return Physics2D.GetRigidbodyFromInstanceID(this.m_OtherRigidbody); } } // Token: 0x1700069B RID: 1691 // (get) Token: 0x06001E2E RID: 7726 RVA: 0x00025434 File Offset: 0x00023634 public bool enabled { get { return this.m_Enabled == 1; } } // Token: 0x04000453 RID: 1107 internal Vector2 m_Point; // Token: 0x04000454 RID: 1108 internal Vector2 m_Normal; // Token: 0x04000455 RID: 1109 internal Vector2 m_RelativeVelocity; // Token: 0x04000456 RID: 1110 internal float m_Separation; // Token: 0x04000457 RID: 1111 internal float m_NormalImpulse; // Token: 0x04000458 RID: 1112 internal float m_TangentImpulse; // Token: 0x04000459 RID: 1113 internal int m_Collider; // Token: 0x0400045A RID: 1114 internal int m_OtherCollider; // Token: 0x0400045B RID: 1115 internal int m_Rigidbody; // Token: 0x0400045C RID: 1116 internal int m_OtherRigidbody; // Token: 0x0400045D RID: 1117 internal int m_Enabled; } }