using System; namespace UnityEngine { // Token: 0x020003BC RID: 956 [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)] public sealed class CreateAssetMenuAttribute : Attribute { // Token: 0x17000CCE RID: 3278 // (get) Token: 0x060037B7 RID: 14263 RVA: 0x0005EEA4 File Offset: 0x0005D0A4 // (set) Token: 0x060037B8 RID: 14264 RVA: 0x0005EEC0 File Offset: 0x0005D0C0 public string menuName { get; set; } // Token: 0x17000CCF RID: 3279 // (get) Token: 0x060037B9 RID: 14265 RVA: 0x0005EECC File Offset: 0x0005D0CC // (set) Token: 0x060037BA RID: 14266 RVA: 0x0005EEE8 File Offset: 0x0005D0E8 public string fileName { get; set; } // Token: 0x17000CD0 RID: 3280 // (get) Token: 0x060037BB RID: 14267 RVA: 0x0005EEF4 File Offset: 0x0005D0F4 // (set) Token: 0x060037BC RID: 14268 RVA: 0x0005EF10 File Offset: 0x0005D110 public int order { get; set; } } }