using System; namespace UnityEngine { // Token: 0x020003FE RID: 1022 public enum CubemapFace { // Token: 0x04000E28 RID: 3624 Unknown = -1, // Token: 0x04000E29 RID: 3625 PositiveX, // Token: 0x04000E2A RID: 3626 NegativeX, // Token: 0x04000E2B RID: 3627 PositiveY, // Token: 0x04000E2C RID: 3628 NegativeY, // Token: 0x04000E2D RID: 3629 PositiveZ, // Token: 0x04000E2E RID: 3630 NegativeZ } }