using System; using System.Collections; namespace UnityEngine { // Token: 0x02000019 RID: 25 public abstract class CustomYieldInstruction : IEnumerator { // Token: 0x1700006A RID: 106 // (get) Token: 0x060001F2 RID: 498 public abstract bool keepWaiting { get; } // Token: 0x1700006B RID: 107 // (get) Token: 0x060001F3 RID: 499 RVA: 0x0000515C File Offset: 0x0000335C public object Current { get { return null; } } // Token: 0x060001F4 RID: 500 RVA: 0x00005174 File Offset: 0x00003374 public bool MoveNext() { return this.keepWaiting; } // Token: 0x060001F5 RID: 501 RVA: 0x00005190 File Offset: 0x00003390 public void Reset() { } } }