using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000038 RID: 56 internal sealed class DebugLogHandler : ILogHandler { // Token: 0x060003FF RID: 1023 [ThreadAndSerializationSafe] [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_Log(LogType level, string msg, [Writable] Object obj); // Token: 0x06000400 RID: 1024 [ThreadAndSerializationSafe] [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void Internal_LogException(Exception exception, [Writable] Object obj); // Token: 0x06000401 RID: 1025 RVA: 0x00006F94 File Offset: 0x00005194 public void LogFormat(LogType logType, Object context, string format, params object[] args) { DebugLogHandler.Internal_Log(logType, string.Format(format, args), context); } // Token: 0x06000402 RID: 1026 RVA: 0x00006FA8 File Offset: 0x000051A8 public void LogException(Exception exception, Object context) { DebugLogHandler.Internal_LogException(exception, context); } } }