using System; namespace UnityEngine { // Token: 0x0200006F RID: 111 public enum DeviceOrientation { // Token: 0x040000A0 RID: 160 Unknown, // Token: 0x040000A1 RID: 161 Portrait, // Token: 0x040000A2 RID: 162 PortraitUpsideDown, // Token: 0x040000A3 RID: 163 LandscapeLeft, // Token: 0x040000A4 RID: 164 LandscapeRight, // Token: 0x040000A5 RID: 165 FaceUp, // Token: 0x040000A6 RID: 166 FaceDown } }