using System; using System.Collections.Generic; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020003D9 RID: 985 [UsedByNativeCode] internal struct DiagnosticSwitch { // Token: 0x0600380A RID: 14346 RVA: 0x000601E8 File Offset: 0x0005E3E8 [UsedByNativeCode] private static void AppendDiagnosticSwitchToList(List list, string name, string description, DiagnosticSwitchFlags flags, object value, object minValue, object maxValue, object persistentValue, EnumInfo enumInfo) { list.Add(new DiagnosticSwitch { name = name, description = description, flags = flags, value = value, minValue = minValue, maxValue = maxValue, persistentValue = persistentValue, enumInfo = enumInfo }); } // Token: 0x04000D35 RID: 3381 public string name; // Token: 0x04000D36 RID: 3382 public string description; // Token: 0x04000D37 RID: 3383 public DiagnosticSwitchFlags flags; // Token: 0x04000D38 RID: 3384 public object value; // Token: 0x04000D39 RID: 3385 public object minValue; // Token: 0x04000D3A RID: 3386 public object maxValue; // Token: 0x04000D3B RID: 3387 public object persistentValue; // Token: 0x04000D3C RID: 3388 public EnumInfo enumInfo; } }