using System; namespace UnityEngine { // Token: 0x0200021C RID: 540 internal enum DoF { // Token: 0x040005E1 RID: 1505 BodyDoFStart, // Token: 0x040005E2 RID: 1506 HeadDoFStart = 9, // Token: 0x040005E3 RID: 1507 LeftLegDoFStart = 21, // Token: 0x040005E4 RID: 1508 RightLegDoFStart = 29, // Token: 0x040005E5 RID: 1509 LeftArmDoFStart = 37, // Token: 0x040005E6 RID: 1510 RightArmDoFStart = 46, // Token: 0x040005E7 RID: 1511 LeftThumbDoFStart = 55, // Token: 0x040005E8 RID: 1512 LeftIndexDoFStart = 59, // Token: 0x040005E9 RID: 1513 LeftMiddleDoFStart = 63, // Token: 0x040005EA RID: 1514 LeftRingDoFStart = 67, // Token: 0x040005EB RID: 1515 LeftLittleDoFStart = 71, // Token: 0x040005EC RID: 1516 RightThumbDoFStart = 75, // Token: 0x040005ED RID: 1517 RightIndexDoFStart = 79, // Token: 0x040005EE RID: 1518 RightMiddleDoFStart = 83, // Token: 0x040005EF RID: 1519 RightRingDoFStart = 87, // Token: 0x040005F0 RID: 1520 RightLittleDoFStart = 91, // Token: 0x040005F1 RID: 1521 LastDoF = 95 } }