using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000186 RID: 390 public sealed class EdgeCollider2D : Collider2D { // Token: 0x06001DED RID: 7661 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] public extern void Reset(); // Token: 0x1700067C RID: 1660 // (get) Token: 0x06001DEE RID: 7662 // (set) Token: 0x06001DEF RID: 7663 public extern float edgeRadius { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x1700067D RID: 1661 // (get) Token: 0x06001DF0 RID: 7664 public extern int edgeCount { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x1700067E RID: 1662 // (get) Token: 0x06001DF1 RID: 7665 public extern int pointCount { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; } // Token: 0x1700067F RID: 1663 // (get) Token: 0x06001DF2 RID: 7666 // (set) Token: 0x06001DF3 RID: 7667 public extern Vector2[] points { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }