using System; namespace UnityEngine { // Token: 0x020001A4 RID: 420 public enum EffectorForceMode2D { // Token: 0x04000477 RID: 1143 Constant, // Token: 0x04000478 RID: 1144 InverseLinear, // Token: 0x04000479 RID: 1145 InverseSquared } }