using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020003DA RID: 986 internal class EnumInfo { // Token: 0x0600380C RID: 14348 RVA: 0x00060254 File Offset: 0x0005E454 [UsedByNativeCode] internal static EnumInfo CreateEnumInfoFromNativeEnum(string[] names, int[] values, string[] annotations, bool isFlags) { return new EnumInfo { names = names, values = values, annotations = annotations, isFlags = isFlags }; } // Token: 0x04000D3D RID: 3389 public string[] names; // Token: 0x04000D3E RID: 3390 public int[] values; // Token: 0x04000D3F RID: 3391 public string[] annotations; // Token: 0x04000D40 RID: 3392 public bool isFlags; } }