using System; namespace UnityEngine.Experimental.Rendering { // Token: 0x020004D8 RID: 1240 [Flags] public enum DrawRendererFlags { // Token: 0x04001218 RID: 4632 None = 0, // Token: 0x04001219 RID: 4633 EnableDynamicBatching = 1, // Token: 0x0400121A RID: 4634 EnableInstancing = 2 } }