using System; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Rendering { // Token: 0x020004DA RID: 1242 [UsedByNativeCode] public struct DrawShadowsSettings { // Token: 0x06003BFB RID: 15355 RVA: 0x00069980 File Offset: 0x00067B80 public DrawShadowsSettings(CullResults cullResults, int lightIndex) { this._cullResults = cullResults.cullResults; this.lightIndex = lightIndex; this.splitData.cullingPlaneCount = 0; this.splitData.cullingSphere = Vector4.zero; } // Token: 0x17000D8E RID: 3470 // (set) Token: 0x06003BFC RID: 15356 RVA: 0x000699B4 File Offset: 0x00067BB4 public CullResults cullResults { set { this._cullResults = value.cullResults; } } // Token: 0x0400121F RID: 4639 private IntPtr _cullResults; // Token: 0x04001220 RID: 4640 public int lightIndex; // Token: 0x04001221 RID: 4641 public ShadowSplitData splitData; } }