using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Rendering { // Token: 0x020000FE RID: 254 public struct ShaderPassName { // Token: 0x06001238 RID: 4664 RVA: 0x00018350 File Offset: 0x00016550 public ShaderPassName(string name) { this.nameIndex = ShaderPassName.Init(name); } // Token: 0x06001239 RID: 4665 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private static extern int Init(string name); // Token: 0x04000249 RID: 585 private int nameIndex; } }