using System; namespace UnityEngine.Experimental.Rendering { // Token: 0x020004E5 RID: 1253 [Flags] public enum SortFlags { // Token: 0x0400123E RID: 4670 None = 0, // Token: 0x0400123F RID: 4671 SortingLayer = 1, // Token: 0x04001240 RID: 4672 RenderQueue = 2, // Token: 0x04001241 RID: 4673 BackToFront = 4, // Token: 0x04001242 RID: 4674 QuantizedFrontToBack = 8, // Token: 0x04001243 RID: 4675 OptimizeStateChanges = 16, // Token: 0x04001244 RID: 4676 CanvasOrder = 32, // Token: 0x04001245 RID: 4677 CommonOpaque = 59, // Token: 0x04001246 RID: 4678 CommonTransparent = 23 } }