using System; namespace UnityEngine.Experimental.Rendering { // Token: 0x020004E6 RID: 1254 [Flags] public enum VisibleLightFlags { // Token: 0x04001248 RID: 4680 None = 0, // Token: 0x04001249 RID: 4681 IntersectsNearPlane = 1, // Token: 0x0400124A RID: 4682 IntersectsFarPlane = 2 } }