using System; namespace UnityEngine.Experimental.UIElements { // Token: 0x02000319 RID: 793 public class Image : VisualElement { // Token: 0x06003236 RID: 12854 RVA: 0x0004B18C File Offset: 0x0004938C public Image() { this.scaleMode = ScaleMode.ScaleAndCrop; } // Token: 0x17000B65 RID: 2917 // (get) Token: 0x06003237 RID: 12855 RVA: 0x0004B19C File Offset: 0x0004939C // (set) Token: 0x06003238 RID: 12856 RVA: 0x0004B1B8 File Offset: 0x000493B8 public Texture image { get; set; } // Token: 0x17000B66 RID: 2918 // (get) Token: 0x06003239 RID: 12857 RVA: 0x0004B1C4 File Offset: 0x000493C4 // (set) Token: 0x0600323A RID: 12858 RVA: 0x0004B1E0 File Offset: 0x000493E0 public ScaleMode scaleMode { get; set; } // Token: 0x0600323B RID: 12859 RVA: 0x0004B1EC File Offset: 0x000493EC internal override void DoRepaint(IStylePainter painter) { if (this.image == null) { Debug.LogWarning("null texture passed to GUI.DrawTexture"); } else { painter.DrawTexture(base.contentRect, this.image, GUI.color, this.scaleMode, 0f, 0f, 0, 0, 0, 0); } } } }