using System; namespace UnityEngine.Experimental.UIElements { // Token: 0x0200030F RID: 783 internal struct MouseEventArgs { // Token: 0x06003208 RID: 12808 RVA: 0x0004A6B0 File Offset: 0x000488B0 public MouseEventArgs(Vector2 pos, int clickCount, EventModifiers modifiers) { this = default(MouseEventArgs); this.mousePosition = pos; this.clickCount = clickCount; this.m_Modifiers = modifiers; } // Token: 0x17000B57 RID: 2903 // (get) Token: 0x06003209 RID: 12809 RVA: 0x0004A6D0 File Offset: 0x000488D0 // (set) Token: 0x0600320A RID: 12810 RVA: 0x0004A6EC File Offset: 0x000488EC public Vector2 mousePosition { get; private set; } // Token: 0x17000B58 RID: 2904 // (get) Token: 0x0600320B RID: 12811 RVA: 0x0004A6F8 File Offset: 0x000488F8 // (set) Token: 0x0600320C RID: 12812 RVA: 0x0004A714 File Offset: 0x00048914 public int clickCount { get; private set; } // Token: 0x17000B59 RID: 2905 // (get) Token: 0x0600320D RID: 12813 RVA: 0x0004A720 File Offset: 0x00048920 public bool shift { get { return (this.m_Modifiers & EventModifiers.Shift) != EventModifiers.None; } } // Token: 0x04000A17 RID: 2583 private readonly EventModifiers m_Modifiers; } }