using System; namespace UnityEngine.Experimental.UIElements { // Token: 0x02000359 RID: 857 [Flags] internal enum PseudoStates { // Token: 0x04000B0D RID: 2829 Active = 1, // Token: 0x04000B0E RID: 2830 Hover = 2, // Token: 0x04000B0F RID: 2831 Checked = 8, // Token: 0x04000B10 RID: 2832 Selected = 16, // Token: 0x04000B11 RID: 2833 Disabled = 32, // Token: 0x04000B12 RID: 2834 Focus = 64, // Token: 0x04000B13 RID: 2835 Invisible = -2147483648 } }