using System; namespace UnityEngine.Experimental.UIElements { // Token: 0x02000339 RID: 825 internal class RenderData { // Token: 0x04000A94 RID: 2708 public RenderTexture pixelCache; // Token: 0x04000A95 RID: 2709 public Matrix4x4 worldTransForm = Matrix4x4.identity; // Token: 0x04000A96 RID: 2710 public Rect lastLayout; } }