using System; namespace UnityEngine.Experimental.UIElements.StyleSheets { // Token: 0x02000363 RID: 867 [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, Inherited = false, AllowMultiple = false)] internal class StylePropertyAttribute : Attribute { // Token: 0x0600351A RID: 13594 RVA: 0x0005742C File Offset: 0x0005562C internal StylePropertyAttribute(string propertyName, StylePropertyID propertyID) { this.propertyName = propertyName; this.propertyID = propertyID; } // Token: 0x0600351B RID: 13595 RVA: 0x00057444 File Offset: 0x00055644 public StylePropertyAttribute(string propertyName) : this(propertyName, StylePropertyID.Custom) { } // Token: 0x0600351C RID: 13596 RVA: 0x00057450 File Offset: 0x00055650 public StylePropertyAttribute() : this(string.Empty) { } // Token: 0x04000B72 RID: 2930 internal string propertyName; // Token: 0x04000B73 RID: 2931 internal StylePropertyID propertyID; } }