using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200003D RID: 61 public struct ExposedPropertyResolver { // Token: 0x0600045C RID: 1116 RVA: 0x00007700 File Offset: 0x00005900 internal static Object ResolveReferenceInternal(IntPtr ptr, PropertyName name, out bool isValid) { return ExposedPropertyResolver.INTERNAL_CALL_ResolveReferenceInternal(ptr, ref name, out isValid); } // Token: 0x0600045D RID: 1117 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private static extern Object INTERNAL_CALL_ResolveReferenceInternal(IntPtr ptr, ref PropertyName name, out bool isValid); // Token: 0x0400005C RID: 92 internal IntPtr table; } }