using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000199 RID: 409 public sealed class FrictionJoint2D : AnchoredJoint2D { // Token: 0x170006BF RID: 1727 // (get) Token: 0x06001E77 RID: 7799 // (set) Token: 0x06001E78 RID: 7800 public extern float maxForce { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x170006C0 RID: 1728 // (get) Token: 0x06001E79 RID: 7801 // (set) Token: 0x06001E7A RID: 7802 public extern float maxTorque { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }