using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000069 RID: 105 [RequireComponent(typeof(Camera))] public sealed class GUILayer : Behaviour { // Token: 0x060007DC RID: 2012 RVA: 0x0000A42C File Offset: 0x0000862C public GUIElement HitTest(Vector3 screenPosition) { return GUILayer.INTERNAL_CALL_HitTest(this, ref screenPosition); } // Token: 0x060007DD RID: 2013 [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] private static extern GUIElement INTERNAL_CALL_HitTest(GUILayer self, ref Vector3 screenPosition); } }