using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000042 RID: 66 [UsedByNativeCode] public struct GradientAlphaKey { // Token: 0x060004D7 RID: 1239 RVA: 0x00007F6C File Offset: 0x0000616C public GradientAlphaKey(float alpha, float time) { this.alpha = alpha; this.time = time; } // Token: 0x0400005F RID: 95 public float alpha; // Token: 0x04000060 RID: 96 public float time; } }