using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000041 RID: 65 [UsedByNativeCode] public struct GradientColorKey { // Token: 0x060004D6 RID: 1238 RVA: 0x00007F58 File Offset: 0x00006158 public GradientColorKey(Color col, float time) { this.color = col; this.time = time; } // Token: 0x0400005D RID: 93 public Color color; // Token: 0x0400005E RID: 94 public float time; } }