using System; namespace UnityEngine { // Token: 0x02000218 RID: 536 internal enum HeadDoF { // Token: 0x040005B8 RID: 1464 NeckFrontBack, // Token: 0x040005B9 RID: 1465 NeckLeftRight, // Token: 0x040005BA RID: 1466 NeckRollLeftRight, // Token: 0x040005BB RID: 1467 HeadFrontBack, // Token: 0x040005BC RID: 1468 HeadLeftRight, // Token: 0x040005BD RID: 1469 HeadRollLeftRight, // Token: 0x040005BE RID: 1470 LeftEyeDownUp, // Token: 0x040005BF RID: 1471 LeftEyeInOut, // Token: 0x040005C0 RID: 1472 RightEyeDownUp, // Token: 0x040005C1 RID: 1473 RightEyeInOut, // Token: 0x040005C2 RID: 1474 JawDownUp, // Token: 0x040005C3 RID: 1475 JawLeftRight, // Token: 0x040005C4 RID: 1476 LastHeadDoF } }