using System; namespace UnityEngine { // Token: 0x020000D8 RID: 216 [Flags] public enum HideFlags { // Token: 0x040001EA RID: 490 None = 0, // Token: 0x040001EB RID: 491 HideInHierarchy = 1, // Token: 0x040001EC RID: 492 HideInInspector = 2, // Token: 0x040001ED RID: 493 DontSaveInEditor = 4, // Token: 0x040001EE RID: 494 NotEditable = 8, // Token: 0x040001EF RID: 495 DontSaveInBuild = 16, // Token: 0x040001F0 RID: 496 DontUnloadUnusedAsset = 32, // Token: 0x040001F1 RID: 497 DontSave = 52, // Token: 0x040001F2 RID: 498 HideAndDontSave = 61 } }