using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000223 RID: 547 [RequiredByNativeCode] public struct HumanBone { // Token: 0x170008C4 RID: 2244 // (get) Token: 0x0600260C RID: 9740 RVA: 0x0002BA14 File Offset: 0x00029C14 // (set) Token: 0x0600260D RID: 9741 RVA: 0x0002BA30 File Offset: 0x00029C30 public string boneName { get { return this.m_BoneName; } set { this.m_BoneName = value; } } // Token: 0x170008C5 RID: 2245 // (get) Token: 0x0600260E RID: 9742 RVA: 0x0002BA3C File Offset: 0x00029C3C // (set) Token: 0x0600260F RID: 9743 RVA: 0x0002BA58 File Offset: 0x00029C58 public string humanName { get { return this.m_HumanName; } set { this.m_HumanName = value; } } // Token: 0x0400063D RID: 1597 private string m_BoneName; // Token: 0x0400063E RID: 1598 private string m_HumanName; // Token: 0x0400063F RID: 1599 public HumanLimit limit; } }