using System; namespace UnityEngine { // Token: 0x02000224 RID: 548 public struct HumanDescription { // Token: 0x170008C6 RID: 2246 // (get) Token: 0x06002610 RID: 9744 RVA: 0x0002BA64 File Offset: 0x00029C64 // (set) Token: 0x06002611 RID: 9745 RVA: 0x0002BA80 File Offset: 0x00029C80 public float upperArmTwist { get { return this.m_ArmTwist; } set { this.m_ArmTwist = value; } } // Token: 0x170008C7 RID: 2247 // (get) Token: 0x06002612 RID: 9746 RVA: 0x0002BA8C File Offset: 0x00029C8C // (set) Token: 0x06002613 RID: 9747 RVA: 0x0002BAA8 File Offset: 0x00029CA8 public float lowerArmTwist { get { return this.m_ForeArmTwist; } set { this.m_ForeArmTwist = value; } } // Token: 0x170008C8 RID: 2248 // (get) Token: 0x06002614 RID: 9748 RVA: 0x0002BAB4 File Offset: 0x00029CB4 // (set) Token: 0x06002615 RID: 9749 RVA: 0x0002BAD0 File Offset: 0x00029CD0 public float upperLegTwist { get { return this.m_UpperLegTwist; } set { this.m_UpperLegTwist = value; } } // Token: 0x170008C9 RID: 2249 // (get) Token: 0x06002616 RID: 9750 RVA: 0x0002BADC File Offset: 0x00029CDC // (set) Token: 0x06002617 RID: 9751 RVA: 0x0002BAF8 File Offset: 0x00029CF8 public float lowerLegTwist { get { return this.m_LegTwist; } set { this.m_LegTwist = value; } } // Token: 0x170008CA RID: 2250 // (get) Token: 0x06002618 RID: 9752 RVA: 0x0002BB04 File Offset: 0x00029D04 // (set) Token: 0x06002619 RID: 9753 RVA: 0x0002BB20 File Offset: 0x00029D20 public float armStretch { get { return this.m_ArmStretch; } set { this.m_ArmStretch = value; } } // Token: 0x170008CB RID: 2251 // (get) Token: 0x0600261A RID: 9754 RVA: 0x0002BB2C File Offset: 0x00029D2C // (set) Token: 0x0600261B RID: 9755 RVA: 0x0002BB48 File Offset: 0x00029D48 public float legStretch { get { return this.m_LegStretch; } set { this.m_LegStretch = value; } } // Token: 0x170008CC RID: 2252 // (get) Token: 0x0600261C RID: 9756 RVA: 0x0002BB54 File Offset: 0x00029D54 // (set) Token: 0x0600261D RID: 9757 RVA: 0x0002BB70 File Offset: 0x00029D70 public float feetSpacing { get { return this.m_FeetSpacing; } set { this.m_FeetSpacing = value; } } // Token: 0x170008CD RID: 2253 // (get) Token: 0x0600261E RID: 9758 RVA: 0x0002BB7C File Offset: 0x00029D7C // (set) Token: 0x0600261F RID: 9759 RVA: 0x0002BB98 File Offset: 0x00029D98 public bool hasTranslationDoF { get { return this.m_HasTranslationDoF; } set { this.m_HasTranslationDoF = value; } } // Token: 0x04000640 RID: 1600 public HumanBone[] human; // Token: 0x04000641 RID: 1601 public SkeletonBone[] skeleton; // Token: 0x04000642 RID: 1602 internal float m_ArmTwist; // Token: 0x04000643 RID: 1603 internal float m_ForeArmTwist; // Token: 0x04000644 RID: 1604 internal float m_UpperLegTwist; // Token: 0x04000645 RID: 1605 internal float m_LegTwist; // Token: 0x04000646 RID: 1606 internal float m_ArmStretch; // Token: 0x04000647 RID: 1607 internal float m_LegStretch; // Token: 0x04000648 RID: 1608 internal float m_FeetSpacing; // Token: 0x04000649 RID: 1609 internal bool m_HasTranslationDoF; } }