using System; namespace UnityEngine { // Token: 0x020003A2 RID: 930 internal struct InternalEmitParticleArguments { // Token: 0x04000C79 RID: 3193 public Vector3 pos; // Token: 0x04000C7A RID: 3194 public Vector3 velocity; // Token: 0x04000C7B RID: 3195 public float size; // Token: 0x04000C7C RID: 3196 public float energy; // Token: 0x04000C7D RID: 3197 public Color color; // Token: 0x04000C7E RID: 3198 public float rotation; // Token: 0x04000C7F RID: 3199 public float angularVelocity; } }