using System; namespace UnityEngine { // Token: 0x020003E0 RID: 992 internal struct Internal_DrawTextureArguments { // Token: 0x04000D58 RID: 3416 public Rect screenRect; // Token: 0x04000D59 RID: 3417 public Rect sourceRect; // Token: 0x04000D5A RID: 3418 public int leftBorder; // Token: 0x04000D5B RID: 3419 public int rightBorder; // Token: 0x04000D5C RID: 3420 public int topBorder; // Token: 0x04000D5D RID: 3421 public int bottomBorder; // Token: 0x04000D5E RID: 3422 public Color32 color; // Token: 0x04000D5F RID: 3423 public float borderWidth; // Token: 0x04000D60 RID: 3424 public float cornerRadius; // Token: 0x04000D61 RID: 3425 public int pass; // Token: 0x04000D62 RID: 3426 public Texture texture; // Token: 0x04000D63 RID: 3427 public Material mat; } }