using System; namespace UnityEngine { // Token: 0x02000159 RID: 345 public struct JointDrive { // Token: 0x1700055D RID: 1373 // (get) Token: 0x060018EF RID: 6383 RVA: 0x0001EEFC File Offset: 0x0001D0FC // (set) Token: 0x060018F0 RID: 6384 RVA: 0x0001EF14 File Offset: 0x0001D114 [Obsolete("JointDriveMode is obsolete")] public JointDriveMode mode { get { return JointDriveMode.None; } set { } } // Token: 0x1700055E RID: 1374 // (get) Token: 0x060018F1 RID: 6385 RVA: 0x0001EF18 File Offset: 0x0001D118 // (set) Token: 0x060018F2 RID: 6386 RVA: 0x0001EF34 File Offset: 0x0001D134 public float positionSpring { get { return this.m_PositionSpring; } set { this.m_PositionSpring = value; } } // Token: 0x1700055F RID: 1375 // (get) Token: 0x060018F3 RID: 6387 RVA: 0x0001EF40 File Offset: 0x0001D140 // (set) Token: 0x060018F4 RID: 6388 RVA: 0x0001EF5C File Offset: 0x0001D15C public float positionDamper { get { return this.m_PositionDamper; } set { this.m_PositionDamper = value; } } // Token: 0x17000560 RID: 1376 // (get) Token: 0x060018F5 RID: 6389 RVA: 0x0001EF68 File Offset: 0x0001D168 // (set) Token: 0x060018F6 RID: 6390 RVA: 0x0001EF84 File Offset: 0x0001D184 public float maximumForce { get { return this.m_MaximumForce; } set { this.m_MaximumForce = value; } } // Token: 0x040003C1 RID: 961 private float m_PositionSpring; // Token: 0x040003C2 RID: 962 private float m_PositionDamper; // Token: 0x040003C3 RID: 963 private float m_MaximumForce; } }