using System; namespace UnityEngine { // Token: 0x0200015D RID: 349 public struct JointLimits { // Token: 0x17000564 RID: 1380 // (get) Token: 0x060018FD RID: 6397 RVA: 0x0001F018 File Offset: 0x0001D218 // (set) Token: 0x060018FE RID: 6398 RVA: 0x0001F034 File Offset: 0x0001D234 public float min { get { return this.m_Min; } set { this.m_Min = value; } } // Token: 0x17000565 RID: 1381 // (get) Token: 0x060018FF RID: 6399 RVA: 0x0001F040 File Offset: 0x0001D240 // (set) Token: 0x06001900 RID: 6400 RVA: 0x0001F05C File Offset: 0x0001D25C public float max { get { return this.m_Max; } set { this.m_Max = value; } } // Token: 0x17000566 RID: 1382 // (get) Token: 0x06001901 RID: 6401 RVA: 0x0001F068 File Offset: 0x0001D268 // (set) Token: 0x06001902 RID: 6402 RVA: 0x0001F084 File Offset: 0x0001D284 public float bounciness { get { return this.m_Bounciness; } set { this.m_Bounciness = value; } } // Token: 0x17000567 RID: 1383 // (get) Token: 0x06001903 RID: 6403 RVA: 0x0001F090 File Offset: 0x0001D290 // (set) Token: 0x06001904 RID: 6404 RVA: 0x0001F0AC File Offset: 0x0001D2AC public float bounceMinVelocity { get { return this.m_BounceMinVelocity; } set { this.m_BounceMinVelocity = value; } } // Token: 0x17000568 RID: 1384 // (get) Token: 0x06001905 RID: 6405 RVA: 0x0001F0B8 File Offset: 0x0001D2B8 // (set) Token: 0x06001906 RID: 6406 RVA: 0x0001F0D4 File Offset: 0x0001D2D4 public float contactDistance { get { return this.m_ContactDistance; } set { this.m_ContactDistance = value; } } // Token: 0x040003CE RID: 974 private float m_Min; // Token: 0x040003CF RID: 975 private float m_Max; // Token: 0x040003D0 RID: 976 private float m_Bounciness; // Token: 0x040003D1 RID: 977 private float m_BounceMinVelocity; // Token: 0x040003D2 RID: 978 private float m_ContactDistance; // Token: 0x040003D3 RID: 979 [Obsolete("minBounce and maxBounce are replaced by a single JointLimits.bounciness for both limit ends.", true)] public float minBounce; // Token: 0x040003D4 RID: 980 [Obsolete("minBounce and maxBounce are replaced by a single JointLimits.bounciness for both limit ends.", true)] public float maxBounce; } }