using System; namespace UnityEngine { // Token: 0x02000193 RID: 403 public struct JointMotor2D { // Token: 0x170006A9 RID: 1705 // (get) Token: 0x06001E41 RID: 7745 RVA: 0x0002565C File Offset: 0x0002385C // (set) Token: 0x06001E42 RID: 7746 RVA: 0x00025678 File Offset: 0x00023878 public float motorSpeed { get { return this.m_MotorSpeed; } set { this.m_MotorSpeed = value; } } // Token: 0x170006AA RID: 1706 // (get) Token: 0x06001E43 RID: 7747 RVA: 0x00025684 File Offset: 0x00023884 // (set) Token: 0x06001E44 RID: 7748 RVA: 0x000256A0 File Offset: 0x000238A0 public float maxMotorTorque { get { return this.m_MaximumMotorTorque; } set { this.m_MaximumMotorTorque = value; } } // Token: 0x0400046E RID: 1134 private float m_MotorSpeed; // Token: 0x0400046F RID: 1135 private float m_MaximumMotorTorque; } }