using System; namespace UnityEngine { // Token: 0x02000192 RID: 402 public struct JointTranslationLimits2D { // Token: 0x170006A7 RID: 1703 // (get) Token: 0x06001E3D RID: 7741 RVA: 0x0002560C File Offset: 0x0002380C // (set) Token: 0x06001E3E RID: 7742 RVA: 0x00025628 File Offset: 0x00023828 public float min { get { return this.m_LowerTranslation; } set { this.m_LowerTranslation = value; } } // Token: 0x170006A8 RID: 1704 // (get) Token: 0x06001E3F RID: 7743 RVA: 0x00025634 File Offset: 0x00023834 // (set) Token: 0x06001E40 RID: 7744 RVA: 0x00025650 File Offset: 0x00023850 public float max { get { return this.m_UpperTranslation; } set { this.m_UpperTranslation = value; } } // Token: 0x0400046C RID: 1132 private float m_LowerTranslation; // Token: 0x0400046D RID: 1133 private float m_UpperTranslation; } }