using System; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000081 RID: 129 [UsedByNativeCode] public struct LOD { // Token: 0x060008FA RID: 2298 RVA: 0x0000B160 File Offset: 0x00009360 public LOD(float screenRelativeTransitionHeight, Renderer[] renderers) { this.screenRelativeTransitionHeight = screenRelativeTransitionHeight; this.fadeTransitionWidth = 0f; this.renderers = renderers; } // Token: 0x040000CE RID: 206 public float screenRelativeTransitionHeight; // Token: 0x040000CF RID: 207 public float fadeTransitionWidth; // Token: 0x040000D0 RID: 208 public Renderer[] renderers; } }