using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000079 RID: 121 public sealed class LightProbeGroup : Behaviour { // Token: 0x1700021E RID: 542 // (get) Token: 0x060008D2 RID: 2258 // (set) Token: 0x060008D3 RID: 2259 public extern Vector3[] probePositions { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }