using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200004A RID: 74 [RequireComponent(typeof(Transform))] public sealed class MeshFilter : Component { // Token: 0x17000130 RID: 304 // (get) Token: 0x06000579 RID: 1401 // (set) Token: 0x0600057A RID: 1402 public extern Mesh mesh { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } // Token: 0x17000131 RID: 305 // (get) Token: 0x0600057B RID: 1403 // (set) Token: 0x0600057C RID: 1404 public extern Mesh sharedMesh { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }