using System; namespace UnityEngine { // Token: 0x020003A5 RID: 933 [Obsolete("This component is part of the legacy particle system, which is deprecated and will be removed in a future release. Use the ParticleSystem component instead.", false)] public sealed class MeshParticleEmitter : ParticleEmitter { // Token: 0x060036B4 RID: 14004 RVA: 0x0005B5C8 File Offset: 0x000597C8 internal MeshParticleEmitter() { } } }