using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000062 RID: 98 public sealed class MeshRenderer : Renderer { // Token: 0x170001A9 RID: 425 // (get) Token: 0x060007AD RID: 1965 // (set) Token: 0x060007AE RID: 1966 public extern Mesh additionalVertexStreams { [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] get; [GeneratedByOldBindingsGenerator] [MethodImpl(MethodImplOptions.InternalCall)] set; } } }