using System; namespace UnityEngine { // Token: 0x020003F6 RID: 1014 public enum MeshTopology { // Token: 0x04000DCC RID: 3532 Triangles, // Token: 0x04000DCD RID: 3533 Quads = 2, // Token: 0x04000DCE RID: 3534 Lines, // Token: 0x04000DCF RID: 3535 LineStrip, // Token: 0x04000DD0 RID: 3536 Points } }