using System; using System.Runtime.Serialization; namespace UnityEngine { // Token: 0x0200046B RID: 1131 [Serializable] public class MissingComponentException : SystemException { // Token: 0x06003930 RID: 14640 RVA: 0x000635AC File Offset: 0x000617AC public MissingComponentException() : base("A Unity Runtime error occurred!") { base.HResult = -2147467261; } // Token: 0x06003931 RID: 14641 RVA: 0x000635C8 File Offset: 0x000617C8 public MissingComponentException(string message) : base(message) { base.HResult = -2147467261; } // Token: 0x06003932 RID: 14642 RVA: 0x000635E0 File Offset: 0x000617E0 public MissingComponentException(string message, Exception innerException) : base(message, innerException) { base.HResult = -2147467261; } // Token: 0x06003933 RID: 14643 RVA: 0x000635F8 File Offset: 0x000617F8 protected MissingComponentException(SerializationInfo info, StreamingContext context) : base(info, context) { } // Token: 0x0400114B RID: 4427 private const int Result = -2147467261; // Token: 0x0400114C RID: 4428 private string unityStackTrace; } }