using System; namespace UnityEngine { // Token: 0x02000097 RID: 151 public enum NetworkPeerType { // Token: 0x04000147 RID: 327 Disconnected, // Token: 0x04000148 RID: 328 Server, // Token: 0x04000149 RID: 329 Client, // Token: 0x0400014A RID: 330 Connecting } }