using System; using UnityEngine.Networking.Types; namespace UnityEngine.Networking.Match { // Token: 0x020002AE RID: 686 internal class DropConnectionRequest : Request { // Token: 0x17000A81 RID: 2689 // (get) Token: 0x06002E26 RID: 11814 RVA: 0x000424E4 File Offset: 0x000406E4 // (set) Token: 0x06002E27 RID: 11815 RVA: 0x00042500 File Offset: 0x00040700 public NetworkID networkId { get; set; } // Token: 0x17000A82 RID: 2690 // (get) Token: 0x06002E28 RID: 11816 RVA: 0x0004250C File Offset: 0x0004070C // (set) Token: 0x06002E29 RID: 11817 RVA: 0x00042528 File Offset: 0x00040728 public NodeID nodeId { get; set; } // Token: 0x06002E2A RID: 11818 RVA: 0x00042534 File Offset: 0x00040734 public override string ToString() { return UnityString.Format("[{0}]-networkId:0x{1},nodeId:0x{2}", new object[] { base.ToString(), this.networkId.ToString("X"), this.nodeId.ToString("X") }); } // Token: 0x06002E2B RID: 11819 RVA: 0x0004259C File Offset: 0x0004079C public override bool IsValid() { return base.IsValid() && this.networkId != NetworkID.Invalid && this.nodeId != NodeID.Invalid; } } }